Stage 1: Wire frame
This is the stage where we build the actual geometry
Stage 2: Texturing
Textures are mapped onto every surface of the geometry
Stage 3: Lighting
Light sources are placed throughout the environment, to add depth and atmosphere.
*Unfortunately, we didn't get a Lighting picture of this Top View.
Stage 4: Final Render
The final render, as seen in game, with all the post processing (bloom, lens flare, etc...)