What a week we've had! In our last DevBlog, we introduced everyone to our latest addition to Atom Universe, the Arcade Plaza and Yesterday, we released the first teaser of the Arcade Plaza giving you a quick glimpse of what's to come.
We've had an absolutely amazing response from the community and this continues to drive our passion to bring Atom Universe to everyone!
In this week's DevBlog, we'll be taking a little step back from the production side of things (as the team focuses on finishing off the Arcade Plaza) and looking back at our origins and how Atom Republic is where it is today, who better to talk about this than our very own CEO Tanguy Dewavrin.
“How did Atom Republic
happen?
After 15 years of
working in the video games industry I wanted to branch out and start doing my
own thing! While working at Doublesix Studio, I was introduced this virtual
world known as PlayStation Home. At this time we had released Burn Zombie Burn
and we created the Burn Zombie Burn Lobby for PlayStation Home. At that moment
something clicked, PlayStation Home was this incredible experience for
developers, you were able to add your own content, work closely with the community
and get instant feedback.
Normally within the
games industry, you can spend anywhere between 2 to 4 years making a video game
and once it’s released you’re limited to how much you can actually change based
on community feedback, or you would simply move on to the next game. With
PlayStation Home, it was different, it was something new, it was something
exciting and it was something I wanted to pursue.
With PlayStation Home
you can develop a piece of content within a week, release it in-game, get feedback
from the community and improve it.
And so Atom Republic
was born!
While working on
PlayStation Home, we released a whole wealth of content ranging from clothes,
pets, dance moves, private spaces through to locomotion objects.
By working closely with
the community, we were able to build upon these ideas and we could give the
community content they truly wanted, but that’s not all… Our community had some
great ideas too. For example, the 2-player dances and Hip-Hop moves were great
ideas from the community, we were able to take these ideas and make them into a
reality. Oh, not forgetting about the birthday hat for Alphazone4 and the brain
jacket for the Brainiac Challenges.
Those were the days…
When we found out that
PlayStation Home was coming to an end, it was very saddening… We had invested
a lot of time and effort into this virtual world and we really liked it.
Towards the end we
asked our community where they wanted to go next via a questionnaire and we
noticed a gap in the market, an exciting opportunity to something new and
thrilling for the next generation of consoles.”
To be continued...
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ReplyDeleteI remember the story with how Atom Republic started very well! That Burn Zombie Burn space brings back some nice PS Home memories too. I remember saving the version that didn't have the jail for a long time too. We used it for multiple PS Home events as if it was a private server since that version was no longer accessible from the Navigator. I remember Atom Republic being the first 3rd party developer to bring hip hop dance LMOs to PS Home and I will always remember that. They quickly followed that with the 80s, 90s, and other famous dance moves too. My friend Burbie even mentioned in an article she wrote for HomeStation Magazine (with which of course I agreed) that Atom Republic seemed to be one of the more "trendy" PS Home developers. I definitely remember the AZ4 hat and of course the Brainiac jacket and had both of them. I'm anxiously awaiting my Brainiac brain that DJ promised me for AU too. With the trend setting history that Atom Republic had during it's days of development for PS Home, I am confident of the great things that they will do with Atom Universe. So much progress has been made on the game and the pics and video of the Arcade Plaza have definitely raised more excitement for the game too! :)
ReplyDeleteI was a bit of a late-comer to PS Home (2013) so it's nice to hear from the developers and artists their personal story of how they came to be a part of that wonderful place. Thanks for sharing this Atom Republic!
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